Version 1.3
New Texture Pipeline
The version 1.3 adds an overhaul of the textures using Substance Painter. In doing so a pipeline was developed to create a selection of optimised UV's in Blender, to Texture and design them using Substance Painter and then to bake the textures into Unity maps to be used in game.
A number of models had to be replaced as the UV's had changed the mapping.
Limitations on Itch Platform
Developing for WebGL on Itch there is a maximum file size of 200mb per game. The game textures had grown a lot since the previous version so I employed a variety of techniques for space optimisation.
Mesh Compression: The new rock meshes were broken up into near and far and then mesh compression was applied. The near objects had a low compression whereas the far ones were able to hold a medium size.
Texture Compression: Using Unity's texture compression the normal, height, AO and albedo maps were compressed with high enough settings so that fidelity was not lost
Repackaging Textures: Textures were repackaged into 1 4kx4k image so save on space and some of the existing models had their UV's remapped to the next texture through Blender.
Willys MB Jeep - Interactive Game
Point and click puzzler with recreated Jeep controls.
More posts
- Version 1.2Nov 03, 2021
- Version 1.1Oct 29, 2021
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